This may sound like an easy question, but the better you understand your game, the better you can improve it. Answers like ‘just because it’s hard’, or ‘because it has cool weapons’ only skim the surface. In this case, you’ll get closer if you say it’s because players like the challenge in your game. Better […]
http://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.png00Jeroen Wimmershttp://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.pngJeroen Wimmers2017-10-31 15:42:572018-02-02 12:53:28Why would people play your game?
Just as a writer uses words, a game designer uses visuals, text, sound, interaction (or any input really) to communicate its message. But a good book is not just a collection of words. It’s words chosen with purpose and intent. So in the same way a game designer chooses its ‘words’ carefully to convey a […]
http://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.png00Jeroen Wimmershttp://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.pngJeroen Wimmers2017-10-06 18:00:112017-12-08 17:32:38Good design is good communication
This may sound like an easy question, but the better you understand your game, the better you can improve it. Answers like ‘just because it’s hard’, or ‘because it has cool weapons’ only skim the surface. In this case, you’ll get closer if you say it’s because players like the challenge in your game. Better […]
Just as a writer uses words, a game designer uses visuals, text, sound, interaction (or any input really) to communicate its message. But a good book is not just a collection of words. It’s words chosen with purpose and intent. So in the same way a game designer chooses its ‘words’ carefully to convey a […]