If you’re making a puzzle game, it can be useful to examine your levels by this structure. If your game contains levels and one is too easy, it might be because players come to an understanding too quickly, or they don’t need to experiment and understand enough to execute its solution. Here is the breakdown […]
Just as a writer uses words, a game designer uses visuals, text, sound, interaction (or any input really) to communicate its message. But a good book is not just a collection of words. It’s words chosen with purpose and intent. So in the same way a game designer chooses its ‘words’ carefully to convey a […]
https://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.png00Jeroen Wimmershttps://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.pngJeroen Wimmers2017-10-06 18:00:112022-03-15 10:20:24Good design is good communication
A good puzzle: Observation -> Experimentation -> Understanding -> Execution
/in frontpage /by Jeroen WimmersIf you’re making a puzzle game, it can be useful to examine your levels by this structure. If your game contains levels and one is too easy, it might be because players come to an understanding too quickly, or they don’t need to experiment and understand enough to execute its solution. Here is the breakdown […]
Good design is good communication
/in frontpage /by Jeroen WimmersJust as a writer uses words, a game designer uses visuals, text, sound, interaction (or any input really) to communicate its message. But a good book is not just a collection of words. It’s words chosen with purpose and intent. So in the same way a game designer chooses its ‘words’ carefully to convey a […]