Function over visual

Make your game work before making it look good. A good looking game can have its function too, but don’t rely on it keep players playing. It can pull players in, but to keep them there, the game needs to be fun. If something looks amazing, but it’s more functional with lesser art, it’s probably the right call to go for function.

In Circles you go around avoiding circles. But at some point, these looked like rings. It looked a lot better, but they didn’t make it in the end. I ended up using full circles, they were easier to read from a quick glance and made it easier for players to see the negative space (non circles) in a level.