https://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.png 0 0 Jeroen Wimmers https://www.jeroenwimmers.com/wp-content/uploads/2017/09/Naamlo2os.png Jeroen Wimmers2017-10-07 20:00:212022-03-15 10:20:24Design should not only be judged by the problems it solves, but by the problems it creates
Design should not only be judged by the problems it solves, but by the problems it creates
Often it’s easy to tunnel-vision when solving a particular problem, forgetting about the problems it could create. And when the solution becomes complicated, there’s a good chance it will create more problems throughout your game. Keep it simple.
This happened to me while designing a level select. Tried out many intricate versions that solved all kinds of issues, but players would only find them more confusing. See Keep it simple (stupid) for more.